You are not registered yet. Please click here to register!
Rivatuner Updates - i4memory.com - different look at memory

Notices

Reply
 
Thread Tools
Old 11-12-2008, 10:51 PM   #1
chispy
Senior Member
chispy's PC Specs
 
Join Date: Jul 16 2007
Posts: 1,592
Thumbs up Rivatuner Updates

New latest built - 2.21 released

Download Rivatuner 2.21 - http://downloads.guru3d.com/RivaTune...nload-163.html
chispy is offline   Reply With Quote
Old 11-12-2008, 11:17 PM   #2
eva2000
Administrator
eva2000's PC Specs
 
Join Date: Jul 22 2004
Location: Brisbane, Australia
Posts: 23,046
twitter.com/i4memorycom Facebook Page livestream.com/i4memorycom
Blog Entries: 42
thanks for the heads up
eva2000 is offline   Reply With Quote
Old 29-12-2008, 11:22 PM   #3
chispy
Senior Member
chispy's PC Specs
 
Join Date: Jul 16 2007
Posts: 1,592
Rivatuner 2.22 just been released today.

http://www.guru3d.com/news/download-...-222-released/

Download - http://downloads.guru3d.com/RivaTune...nload-163.html
chispy is offline   Reply With Quote
Old 30-12-2008, 12:08 AM   #4
eva2000
Administrator
eva2000's PC Specs
 
Join Date: Jul 22 2004
Location: Brisbane, Australia
Posts: 23,046
twitter.com/i4memorycom Facebook Page livestream.com/i4memorycom
Blog Entries: 42
wow can't keep up heh

thanks chispy
eva2000 is offline   Reply With Quote
Old 05-02-2009, 01:37 AM   #5
cowie
Senior Member
cowie's PC Specs
 
Join Date: Mar 09 2007
Location: new jersey,usa
Posts: 1,251
beta's 2.23 is in da house
for sli users it has pretty cool new things
i feel like a jerk i told him i was going to send him a 680i+8500+2 7600's(at his refusal) but the board died and my nefew needed a card,plus the shipping was 300usd to russia.we could have had this much sooner its all my fault we did not.
=============================================
I'm glad to announce the end of v2.23 development cycle. New version is entering closed beta testing stage tommorow, we'll privatley test it 1-2 weeks as usual then new version will be publicly available here, at the Guru of 3D. Changes include:


Minor bugfixes:

* Fixed abnormal negative VRM temperature reading for temperatures above 128C in VT1103 plugin.
* Data sources is no loner erroneously displayed twice in the list of data sources in hardware monitoring history setup window after disabling data source, enabling it and pressing "Defaults" button.
* Data source setup button is no longer grayed in hardware monitoring history setup window when localized GUI is selected.
* Minor localization and GUI fixes.

What's new:

* Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 181.20 and 181.22.
* Updated PCI DeviceID database for NVIDIA display adapters.
* Added reference fan duty cycle monitoring and low-level fan control tab for G92 based display adapters using integrated on-die fan controller (e.g. GeForce 9800GTX series). Please take a note that low-level fan control tab for display adapters using integrated fan controller is provided only as a workaround allowing you to control the fan if the drivers are completely unable to do it. It is strongly not recommended to use low-level fan control for integrated fan controllers if driver-level fan control functions properly.
* Improved driver-level overclocking and fan control for NVIDIA multi-GPU systems. Thanks to Jacob Freeman @ EVGA for providing GeForce 9600GT SLI system for new features development and debugging. Multi-GPU related improvements include:
o Added optional independent driver-level overclocking and fan control support for display adapters working in SLI mode. Now RivaTuner provides independent driver-level overclocking and fan control by default for the secondary GPUs in SLI configuration. Driver-level overclocking and fan control on the primary GPU is still mirrored to all secondary GPUs joined into SLI configuration, however this behavior can be disabled via NVAPIMultiGpuClockControl and NVAPIMultiGpuFanControl registry entries if completely independent control is needed.
o Ability to overclock and control fan speed at driver level for display devices unattached to windows desktop (e.g. display adapters dedicated for PhysX acceleration).
* Improved hardware monitoring module:
o New sticky graphs mode was designed special for multi-GPU systems and it greatly improves monitoring window layout and readability on the systems with many active hardware monitoring graphs, which cannot be displayed simultaneously without window scrolling. Now you can easily stick any hardware monitoring graph to other graph(s) and view multiple overlapping graphs on the master graph. The groups of sticky graphs can be easily edited on-the-fly in both manual and automatic modes, dynamic master graph selection allows you to switch between multiple vertical scaling modes for any sticky graphs group. The following sticky graphs related GUI enhancements are available in this version:
+ Added "Stick to other graph" button to the system area of each hardware monitoring graph. You may click this button on any graph you're about to stick to other graph(s) then point desired target graph(s) to manually create groups of sticky graphs with just two mouse clicks.
+ Each graph (for both normal and clipped states) and grid color can be customized in the graph properties now. Custom colors are useful for visual color identification of graphs in a group.
+ Added master graph selection tabs to each group of sticky graphs. Master graph selection affects group vertical scaling and grid color settings. Current and tracking marker values also apply to the master.
+ Added "Unstick graph from group" button to the system area of each group of sticky graphs. You may click this button to unstick master graph from the group. You may also hold <Ctrl> when clicking this button to unstick all graphs from the group and hold <Ctrl> + <Alt> to unstick all graphs from all groups.
+ Added "Auto stick graphs" button to hardware monitoring window toolbar for both realtime monitoring and postreal monitoring history viewing modes. You may click this button to activate wizard allowing you to create the groups of sticky graphs automatically. The following automatic modes are available:
# Stick by graph units. Groups of sticky graphs are created by graph units similarity. In this mode wizard creates group of sticky graphs with all temperatures inC units, group of sticky graphs with all clock frequencies in MHz units and so on.
# Stick by graph name on multi-GPU systems. Groups of sticky graphs are created by multi-GPU graph names similarity. In this mode wizard creates group of sticky graphs with core temperatures for all GPUs in the system, group of sticky graphs with core clocks for all GPUs in the system and so on.
o Improved print friendly monitoring graphs screenshot capture:
+ Now besides previously available F11 keyboard shortcut print friendly screen capture can be also performed by pressing new "Capture print friendly screenshot" button on hardware monitoring window toolbar for both realtime monitoring and postreal monitoring history viewing modes.
+ Legend is now displayed on print friendly screenshots for the groups of sticky graphs.
+ Current tracking marker no longer displayed on print friendly screenshots.
o Improved hardware monitoring plugin API. Now GPU index is passed to API SetupSource function allowing plugin developers to implement GPU specific hardware monitoring settings customization.
* Updated bundled RivaTunerStatisticsServer v3.1.0 utility:
o Minor skin appearance changes, "Normal" application detection level has been renamed to "Low" for better understanding.
o Improved hooking system injects code into OS kernel's LoadLibrary functions by precached offsets and improves compatibility with some protective systems, faking LoadLibrary function calls (e.g. latest revisions of SecuRom coming with new games like Dead Space, Need for speed : Undercover etc). Now such games no longer crash on startup when the server is running and LoadLibrary hooking is enabled by selecting "High" application detection level.
o Added pre-created profiles for 3D applications, which require non-standard On-Screen Display coordinate space settings (e.g. Codename Panzers : Phase Two and Alpha Prime).
o Added pre-created profiles for new pseudo-3D applications.
* Updated bundled D3DOverrider v2.0.0 utility:
o Fully redesigned user interface:
+ Now D3DOverrider follows by RivaTunerStatisticsServer and also supports user interface skins. User interface skinning usage approach allows RivaTuner fans community to change D3DOverrider's appearance completely and to express themselves in new skins design. Skin format is completely open, skin compiler and decompiler are integrated in the server, so please visit techsupport forums to get more detailed information and help on the skin creation.
+ Simplified beginner oriented profile settings. Many previously available power user oriented options, such as per-3D API triple buffering and VSync forcing options, are now merged into unified options and more simple multi-buttons, e.g. "Application detection level" multi-button.
+ Improved help system. Now context sensitive help system is activated by hovering mouse over the control, instead of traditional right-click and "What's this?" based access in the previous versions.
+ On-Screen Display preview window greatly simplifies realtime On-Screen Display position, color and zoom adjustment.
o Fully redesigned profiles architecture:
+ Now pre-created and user profiles are no longer stored into single file, so user profiles are no longer lost after the server reinstallation. Please take a note, that the user profiles are preserved only when D3DOverrider is reinstalled in the same folder.
+ Now it is no longer possible to remove critically important pre-created profiles and pre-created profile settings can be easily restored due to template based profiles architecture.
+ Previously available debug features (sound indication and RivaTuner events logging) can be controlled via profile GUI now.
o Greatly improved triple buffering forcing safety. Now D3DOverrider analyzes the application's 3D engine specifics and avoids forcing triple buffering for the applications, incompatible with triple buffering by design. Triple buffering is no longer forced under when the application is creating overlay swap chain or swap chain without hardware flipping support. This feature greatly reduces the need of adding new 3D applications to the exceptions list. Now most of such applications (e.g. different video players creating overlay swap chain or some games like Cryostasis, using D3DSWAPEFFECT_COPY swap chain) can start when D3DOverrider is running.
o Changed sound indication ideology. Now attempt to force triple buffering in the application having native triple buffering implementation is indicated by success beep instead of failure beep in the previous version. Failure beeps are now reserved for indicating triple buffering forcing failures due to specifics of 3D engine incompatible with triple buffering by design (please refer to the previous item description).
o Improved hooking system injects code into OS kernel's LoadLibrary functions by precached offsets and improves compatibility with some protective systems, faking LoadLibrary function calls (e.g. latest revisions of SecuRom coming with new games like Dead Space, Need for speed : Undercover etc). Now such games no longer crash on startup when D3DOverrider is running and LoadLibrary hooking is enabled by selecting "Medium" or "High" application detection levels.
o Added power user oriented profile settings allowing D3DOverrider to disable injection into Direct3D device reset functions and prevent possible application crashing due to concurrent reset function hooking by D3DOverrider and game's own OSD implementation (e.g. crashing when changing display settings in Team Fortress 2 and D3DOverrider is running). Pre-created profile for Half-Life 2 engine based games demonstrates new setting usage.
o Updated exceptions list.
* Extended Direct3D9 capability bits decoding in low-level diagnostic report module.
* Minor GUI changes and improvements.

The key features of new release are multi-GPU related driver-level overclocking and fan control improvements, sticky graphs feature in hardware monitoring module and new D3DOverrider. If you actively used these features in the past and wish to take part in testing them in new build, please contact me via PM.
cowie is offline   Reply With Quote
Old 05-02-2009, 01:58 AM   #6
eva2000
Administrator
eva2000's PC Specs
 
Join Date: Jul 22 2004
Location: Brisbane, Australia
Posts: 23,046
twitter.com/i4memorycom Facebook Page livestream.com/i4memorycom
Blog Entries: 42
nice ... thanks for the heads up mate
eva2000 is offline   Reply With Quote
Old 16-02-2009, 07:34 PM   #7
stasio
Senior Member
stasio's PC Specs
 
Join Date: Dec 16 2008
Posts: 1,187
RivaTuner 2.23
stasio is offline   Reply With Quote
Old 16-02-2009, 10:46 PM   #8
cowie
Senior Member
cowie's PC Specs
 
Join Date: Mar 09 2007
Location: new jersey,usa
Posts: 1,251
yep its out,he was going to wait for the next whql but he said screw it.
cowie is offline   Reply With Quote
Reply

Bookmarks

Tags
rivatuner, updates


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools


Similar Threads for: Rivatuner Updates
Thread Thread Starter Forum Replies Last Post
[Techpowerup.com] RivaTuner Version 2.22 Released, Adds Skins Support News Reviews & News Online 0 29-12-2008 09:40 PM
Rivatuner 2.20 Released eva2000 General Software 1 21-11-2008 12:20 PM
RivaTuner 2.09 download Milamber Video Cards 6 01-06-2008 04:11 PM
rivatuner 2.07 for download cowie Video Cards 2 04-03-2008 07:23 AM
[Guide] Setting up Rivatuner Hardware Monitoring eva2000 Graphics Benchmarks 0 21-06-2006 01:43 PM


All times are GMT +11. The time now is 02:55 AM.

no new posts