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[] Fable Legends Early Preview: DirectX 12 Benchmark Analysis - - different look at memory


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Old 25-09-2015, 06:35 AM   #1
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[] Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch - we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft's PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.

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